Find a Rider for Uber or Uber Eats — System Design Interview Practice
Design a matching algorithm to efficiently connect riders/customers with drivers in real-time. Work through the requirements, architecture trade-offs, and an interactive design review.
Concepts and architecture decisions to consider
- matchingConcept to explore
- location servicesConcept to explore
- real timeConcept to explore
- optimizationConcept to explore
- geospatialConcept to explore
Interview prompt
Design Design a matching algorithm to efficiently connect riders/customers with drivers in real-time. so users can Match riders with nearby drivers reliably at scale.
- Define the source of truth for Match riders with nearby drivers; Optimize for wait time and distance and make retries idempotent.
- Use bounded, partitioned state to meet Handle millions of matches per day and Match within seconds.
- Separate the critical request path from Geospatial indexing for proximity, Matching algorithms (Hungarian, greedy), Priority queue for requests.
- Explain consistency, failure recovery, authorization, observability, and a degraded mode.
Requirements and scale assumptions
- Support the core workflow to Match riders with nearby drivers.
- Expose status, results, and freshness appropriate to Design a matching algorithm to efficiently connect riders/customers with drivers in real-time..
- Support authorization, validation, updates, deletion, and recovery semantics.
- Meet Match within seconds under normal load.
- Scale to Handle millions of matches per day without a single hot key or unbounded synchronous work.
- Do not lose committed state; make retries and duplicate events safe.
- Degrade safely when downstream workers, caches, or external dependencies fail.
- Handle millions of matches per day
- Partition by the primary tenant, user, item, or geographic key and isolate hot partitions.
- Keep serving state bounded; retain raw events or durable records for replay and auditing.
- Peak scale: Handle millions of matches per day — Capacity assumption that drives partitioning and backpressure.
- Latency target: Match within seconds — User-facing budget for the primary request or read path.
- Durable boundary: Committed before async — The source of truth is Match riders with nearby drivers; Optimize for wait time and distance.
- Async boundary: At-least-once workers — Keep Geospatial indexing for proximity, Matching algorithms (Hungarian, greedy), Priority queue for requests off the synchronous path.
Key entities
- InteractioninteractionId, actorId, objectId, type, version, occurredAt
Canonical find a rider interaction with an idempotency key and ordering version.
- ConnectionSessionsessionId, userId, deviceId, roomKey, lastHeartbeat, status
Ephemeral but observable find a rider connection registration used for routing and presence.
- FanoutCursorstreamKey, shard, offset, consumerGroup, updatedAt
Durable progress marker for find a rider fan-out and replay.
- DeliveryReceiptinteractionId, recipientId, channel, attempt, status, deliveredAt
Deduplicated find a rider delivery state for reconnects, retries, or acknowledgements.
Data flow
- 1. Accept and commit the interactionThe find a rider gateway authenticates the actor, validates room or object membership, applies rate limits, and conditionally commits the interaction.
- 2. Publish an ordered eventAn outbox emits the committed find a rider transition with an event ID, partition key, sequence, and replay retention.
- 3. Fan out by partitionConsumers route find a rider events to connected recipients, durable inboxes, or notification channels without making the origin write wait for every recipient.
- 4. Resume and reconcile connectionsClients reconnect with a cursor; the find a rider service replays missed events, deduplicates delivery, and exposes stale or degraded state.
- 5. Measure latency and recoverOperations tracks find a rider publish-to-deliver latency, hot partitions, reconnect storms, dropped events, and consumer lag for replay or repair.
Deep dives and trade-offs
- Ordering, idempotency, and hot keysChoose a find a rider partition key that preserves required order while distributing high-volume rooms, users, or objects. Use event IDs, inboxes, consumer offsets, and conditional state transitions for at-least-once delivery. Split or isolate hot partitions without changing the client-visible sequence contract.
- Reconnect and replay semanticsIssue resumable find a rider cursors with an expiry and a clear snapshot-plus-delta fallback. Bound replay windows and rebuild from durable state when a cursor is too old. Expose version and freshness so a client can distinguish current, catching up, and degraded state.
- Backpressure and presenceKeep connection heartbeats and ephemeral presence separate from durable find a rider interactions. Coalesce safe updates, shed low-value work, and protect critical events during reconnect storms. Measure end-to-end delivery, not only broker publish latency.
- Direct fan-out versus pull-based readsUse push for latency-sensitive find a rider deltas and pull or replay for reconnect, history, and recovery. A push-only design loses state when clients disconnect and a pull-only design wastes latency and bandwidth.
- Per-recipient queues versus shared streamsUse shared partitioned streams with per-recipient cursors where fan-out is large, and isolate exceptional high-fanout objects. A queue per recipient becomes expensive and hard to inspect at large scale.
- Strong ordering versus availabilityGuarantee ordering only within the scope the product needs, such as a room, object, or conversation. Global ordering introduces a bottleneck and still does not solve duplicate delivery or reconnect recovery.